What makes shadow of the colossus great
That's why people love Team Ico and this game in particular. It's not nostalgia and it's not hype. It's the love and care they put into crafting a world literally unlike anything else that's come after it. User Info: cbgreely. The atmosphere and minimalism is what really makes this game. The silence and environments create this really tense sense of urgency, but you aren't really rushed into anything.
Game mechanics are used in clever ways, like the shining light from your sword leading you in the general direction you're supposed to go rather than a way point on a magical compass telling you the exact point you need to be in, like in most games.
The way you literally slowly sacrifice yourself to save a loved one resonates with a lot of people, myself included. The visuals and music are gorgeous. User Info: Jahh Most people are either going to adore it or hate it.
But keep in mind one huge relevant point. What a treat in my opinion. User Info: Goingghost1. My take on it is this. But every single colossus has been very well thought out and each colossus is vastly different.
User Info: TaKun Dahaganu posted Not third, but second. I dont remember any third time unless you mean by saying when it was first released, then that doesn't even count.
And its a remake, not a remaster. A remaster was that of the HD collection. User Info: cjtencounter. AkiraKurusu5 posted You hold on to its fur then stab the glowing points, that is it. What if I said some bullcrap like that about any shooter? All you do is just walk around and press the shoot button. Same thing over and over. Or what about driving games? All you do is hold the accelerate button and drive.
Sports games? But to me, all these things are much duller than SotC. SotC has 16 uniquely designed beasts to take down and you never know what kind you'll come across next. And you know what? The serpent colossus WAS intense. Sure you gotta hold on and you gotta stab Those hands will hurt and you can't hold on forever.
You can let go and you'll have to grab onto the colossus again which can be tricky. Going in and out of the water also created a level of tension. All these elements truly build a level of excitement unlike anything I've experienced before. They stretch well beyond what was possible a few short years ago on an older generation. Although true, I always felt that the phrase hides a more sinister implication. They were billed as the star of the show, every time, as if every game with a big open world was the first of its kind.
If there's one thing I can point to in most open-world AAA games, it's that their massive worlds are boring, and add nothing to the game but to puff out the hour count. The insistence on prominently featuring the open world itself, and the push for bigger and bigger worlds, have left other, more crucial aspects of games ignored.
Clearing caves in Far Cry or bandit camps in Assassin's Creed is about as satisfying as being done with your weekly house chores. You never want to think about doing them until you have to, and you only do them regularly so you can free up more time for other, non-chore activities.
This concept of clearing off items from a checklist has even dominated the conversation around modern open-world games. No one is anxious to tell you about a boss fight, a combat puzzle, or an emergent gameplay moment of their own making. Games like Dark Souls are built around showing you something interesting at every turn. The Witcher 3, though it shares many of these open-world shortcomings, at least makes the world tell a story where every region is unique in the struggles of its people.
After swearing off anything with a hint of open world, I was surprised to see a perfect example of how to properly make one come from a PS2 game, of all things. Developers will often refer to their bigger regions as "biomes. Shadow of the Colossus treats the scale of its world as its own character. It somehow manages to have green hills, sandy shores, snowy mountain tops and a dozen other idyllic scenes. Every single structure in Shadow of the Colossus, every Colossus, mountain ridge, tree or shrine all exist to dwarf the player.
The world is not designed to give you a particular good time, either. Without it, you may as well be running from one room to another killing bosses. You're not a video game character knocking items off a checklist.
The infinitesimal arrow sailed through the air and harmlessly bounced off the sturdy hide. The Colossus stretched out its impressive wingspan and heaved itself into the air. I still remember the rush of adrenaline as the flying behemoth divebombed at me. That dizzying high was matched by the plunging low of watching the Colossus woefully accept its defeat and descend into the dark waters. Did you like this? Like this. The 16th was easily the biggest and the best. The whole atmosphere as you fought him- the roaring thunderstorms , the huge flames rising from his hands all made for an intense and exhilarating experience.
You could really feel the pressure in climbing this giant with the possibility that he could throw you off any minute. A fantastic conclusion to a memorable game.
Other than that, the 5th and 13th were excellent too. This was my first time playing SOTC. Thank you everyone at Bluepoint for bringing this masterpiece to the modern generation.!! The first time you see that towering beast in all its glory. The enormous size of the beast in contrast to yours is unforgettable and awe inspiring. Just like many experiences in real life.
Thank you to the Ico team and especially Fumito Ueda San. I have all 3 versions all the game. The fifth collossus will always stick with me as my favorite i remember thinking it was going to be some water collossus but just seeing a giant bird come from the sky shocked me and that when you get on its top it just gets better with the thrill of being on this massive creature flying in the sky whole it it twists and turn in mid air.
Shadow has meant so much to me as a gamer, and as a person. I remember playing it when I was in my last year of high-school and it literally redefined my conception of what a videogame could be. I felt so emotionally overwhelmed, so alone while the camera panned out, it brought tears to my eyes. Never had a game make me feel this way. If I had to choose my most memorable colossi encounter, it would probably be Avion, the fifth one, when it flew at Wanda for the first time… I held my breath, completely frozen, watching this silent, massive silhouette rushing towards the camera.
Still gives me chills in the PS4 version. The Bird. My 3yr old son really likes him and said he was his pet…well we all know what we have to do to proceed in the game. Tears and screaming. Fifteenth for me. I remember my two sisters watching me fight it and being blown away when I jumped on his head.
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